Call of duty advanced warfare 2


Remember when Call of Duty had a twin jump? No no, not that lethargic jetpack boost from schwarz Ops 3 and Infinite Warfare. I"m talk about die bassy, air-powered mega leaps von Call of Duty: progressed Warfare, the 2014 CoD video game that birthed "press ns to salary respects." The meme has come to be its best legacy, yet the first Sledgehammer-led game bei the series deserves a lot better than that.

Du schaust: Call of duty advanced warfare 2

Advanced Warfare"s inventive movement system und freeform loadouts blieb rank that among the best "forgotten" CoDs of its time, und I can"t schauer the feeling that now an 2021, Sledgehammer zu sein making a sequel to die wrong game. It appears all-but-confirmed that we"re getting one more WWII game an November und it"s a damn tragedy.

I really liked advanced Warfare back bei 2014, but ich was concerned it wouldn"t hold trost after 7 years des FPS evolution. I"m glad zu say die campaign ausblüten kinda rules, even if kevin Spacey together a shady, manipulative PMC father figure is harder kommen sie watch today. Of course, freundin do get to drop er off ns top des a skyscraper hans Gruber-style über chopping turn off your own prosthetic arm with a knife, so that"s nice neat. With advanced Warfare us were still in the era von CoD"s shooting feeling a little bit stiff und dated (Modern Warfare adjusted that in 2019), yet its novel futuristic arsenal including a sonic shotgun und "Smart Grenades" that kann toggle attributes on the paris helped keep dinge fresh.

I also forgot that freundin play as troy Baker, like, literally. Ns game came out at the peak von the voice actor being bei basically everything, however this ist the only Baker role I tun können think of in which the lends his voice and his confront (it"s a pretty face).

Broadly, progressed Warfare"s campaign is yet an additional take top top 2007"s modern Warfare, with some progressed tech thrown in for flavor. Those futuristic details are precisely what makes ns whole game worthwhile. I enjoy the relatively believable 2050s future the Sledgehammer chose on—a welt where die latest tech lets people leap 20 feet bei the wait or scan bodies with walls, but room travel und robots are ausblüten at die edge des science fiction. Treyarch take it a comparable near-future approach in Black Ops 2, but advanced Warfare is a more grounded (and increasingly much more likely) look hinweisen what"s front that properly turns those principles into gameplay. It"s not unbelievable the a fancy exoskeleton kann sein make you run faster, run higher, or cushion a difficult landing.

A few cool campaign moments ich had fully forgotten about:

That teil where sie boost jump over to a truck, at sight punch ns windshield, crack die driver"s ribs, und throw them right into a pole at favor 90mphThis various other part an the same aufgabe where sie set hoch x-ray sensor pucks on a wall und "clear" a room without entering itA letztere stealth mission complete with detection meters, whistling zu lure enemies, und a snazzy grapple hook (a precursor zu Sledgehammer"s bigger stealth efforts in WWII)

Dead game :(

Of course, ns four und a hilfreich hour project isn"t what made progressed Warfare one of my favourite CoDs ever. Favor many, i was getting pretty scorched out top top Call des Duty"s progressively samey take away on multiplayer von 2014. I wasn"t expecting viel from AW, specifically after die original Titanfall had actually briefly caught fire earlier that year, but die entire exosuit concept really came into its own against other players. Everyone having a boosted jump by default allowed zum more verticality bei maps if making the effortless zu get where freundin wanted to be. I often heard die complaint that twin jumping made fights too chaotic, but in my experience, hopping about randomly would nur get sie killed. It often felt like a literal leap von faith kommen sie dive right into a gunfight midair (though it was handy zum sudden flanks end high walls).

The ideal trick an my arsenal, and the mechanic that ich truly miss bei recent cod games, zu sein the lateral rise that propels sie left, right, or backward. Ich absolutely love how ns sudden adjustment changed what would otherwise be one-sided firefights.

You know that annoying, very Call des Duty momente where you get blasted von someone that newly spawned behind sie before you even understand what"s happening? Mastering die reflexive rise to the left or right might quickly duck freundin behind a wall long enough kommen sie get your bearings and fight back. It wasn"t an instant get-out-of-jail map (you blieb had kommen sie win a hit on die backfoot), however it reinvented Call von Duty"s random cat-and-mouse dynamic into a hydraulic tanzen of agility and aim. An fact, the lateral boost was such a neat idea the 343 took a comparable approach to Master Chief"s revamped movement abilities in Halo 5.

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(Image credit: Infinity Ward)

Best Warzone loadout: ns gear zu chooseBest M4A1 Warzone loadout: top all-purpose AR buildsBest MP7 Warzone loadout: effective SMG setupsBest grauen Warzone loadout: solid AR buildsBest M13 Warzone loadout: Attachments to chooseBest Kilo 101 Warzone loadout: Boost the punchy AR

Instead of building off the lateral boost, Treyarch ignored its better predecessor an 2015 und came trost with schwarze farbe Ops 3"s laughably puny jetpack boost und wallrunning the was dafür restrictive and slow that it felt pointless. Ns next year, Infinity Ward tagged in and did, bafflingly, the same exact thing.

The echt shame below is, jumping rückseitig into AW this week, ich learned that ns PC community is completely dead. Ich was a bit shocked considering a few months back I took a similar trip under memory lane with Call von Duty: Ghosts and found a small, specialized bunch the were ausblüten playing the worst CoD bei a decade. Click on team Deathmatch in AW and getting a fast response of "No gamings Found" do my love sink. It"s old, i get it, but i was expecting to find a couple of stubborn stalwarts ausblüten carrying a torch zum this distinctive footnote in CoD history. Ich guess it speaks to just how strongly the fanbase tends to reject anything the goes past "boots-on-the-ground".

I"m notfall trying kommen sie relitigate ancient history, but i think it"s fair kommen sie say that progressed Warfare deserves a sequel that it never ever got. It was discouraging to see Sledgehammer gain swept up an the recent resurgence of WWII shooters (I reference Battlefield 1 zum being good).

I guess: v I"m nur bummed that, apparently, activision would rather go back to die bone-dry well von WWII than maybe try out the future ingredient again. Especially with Warzone ending up being a larger priority zum the series, integrating slightly futuristic weapons sounds a lot simpler than trying kommen sie make 90-year-old weapons make sense bei a modern-day fight royale setting.

As a fans of acrobatic shooters, i should be used kommen sie this pain. It hurt to watch Titanfall 2 market poorly and, ultimately, seen some of its coolest mechanics stripped out des Apex Legends. Remember that Halo-like FPS with tür guns? ich played hours des that! Hell, i was a huge LawBreakers believer. We all know exactly how that went.

But hey, if wanting kommen sie boost roughly a corner, mantle trost a wall, and leap 20 feet into die air ist wrong, i don"t want kommen sie be right. The sounds a whole lot better than reloading bei M1 Garand weil das the billionth time.

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Morgan has actually been writing for PC Gamer due to the fact that 2018, zuerst as a freelancer and currently as a employee writer. The has so appeared top top Polygon, Kotaku, Fanbyte, and PCGamesN. Prior to freelancing, he spent most of high school und all des college writing at small gaming sites the didn"t salary him. He"s very glücklich to schutz a echt job now. Morgan zu sein a beat writer following the latest und greatest shooters and the areas that beat them. He deshalb writes basic news, reviews, features, the occasional guide, und bad jokes in Slack. Twisted his arm, and he"ll even write about a boring strategy game. You re welcome don"t, though.